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Looking for a UI/UX design roleat a game studio or product team · open to freelance too

Case studies

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Product & SaaS work

My product design work lives on rolfdust.co.

Case studies from logistics, AI tooling and fintech, with the constraints and the results.

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  1. Readable mid-game.

    Every HUD gets checked at phone size, with a thumb in the way.

  2. Every state, drawn.

    Rest, pressed, disabled and locked ship together, every time.

  3. The loop comes first.

    Home, play, fail and retry are mapped before any screen.

  4. Rewards with limits.

    Every ad and offer has its cap written right next to it.