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Hybrid‑casual mobile game · Self‑initiated concept, 2026

Genre
Hybrid-casual, timing
Platform
Mobile, portrait
Role
Solo, UI/UX and art direction
Year
2026
Status
Self-initiated concept
Hoplo key art: three jelly characters peeking over a glossy yellow logo, above a dessert landscape at night.
Designed and art-directed by me: the screens, the UI kit, the brand and the world. The illustrations were rendered with generative image tools under that direction.
01

Three poses that answer the player's thumb, and nine colours that share one silhouette. Press and hold Hoplo to charge, let go to hop.

The hopHold, release

Colours9

02

Straight from the component pages. Pick a family; press and hold the button to see its pressed state, and tap the toggle or coin bar.

One silhouette in six colours, each with Default, Pressed and Disabled. Pressing sinks the face into its base, the way a jelly squashes.

03

Home, a run, the level cleared, the skin shop and settings. Everything on them comes from the kit above.

Hoplo: Home screen
05

Currency, stat icons and the pedestals the skins stand on, all in the same glossy candy finish as Hoplo.

Currency

  • CoinCoin
  • Coin stackCoin stack
  • StarStar
  • Star, frostedStar, frosted

Stats

  • PerfectsPerfects
  • Best comboBest combo
  • DailyDaily
  • RoadRoad
  • ClaimedClaimed

Pedestals

  • On pedestalOn pedestal
  • PedestalPedestal
  • PlinthPlinth

Tab bar

  • HomeHome
  • SkinsSkins
  • RoadRoad
  • RanksRanks
06

A dessert sea under a violet sky, where cakes and sugar cubes are the pillars. Open any scene to see it full size.

07

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