Game case studies
Three self-initiated mobile game concepts from 2026. For each one I designed the logo, a component kit with every state, and the finished screens.
PuzzleFeatured project
Button Up
A sorting puzzle sewn from felt and plastic, with a 43-component UI kit behind it.
- Components
- 43
- Variants
- 157
- Painted assets
- 33
Hybrid-casualNimbo: Drift Isles
Steer a raincloud over thirsty floating islands, with a HUD made of meters you read out of the corner of your eye.
- Platform
- Mobile, portrait
- Status
- Self-initiated concept
Hybrid-casualHoplo
A one-thumb jelly hopper, where the HUD shows only what you can read mid-jump.
- Platform
- Mobile, portrait
- Status
- Self-initiated concept